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sorry,帮我看一下In Reply To:Melkman是正确的,不要侮辱伟大的Melkman Algorithm Posted by:Ikki at 2005-08-11 18:46:39 struct Point { double x,y; }; inline double isLeft( Point P0, Point P1, Point P2 ) { return (P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y); } // simpleHull_2D(): // Input: V[] = polyline array of 2D vertex points // n = the number of points in V[] // Output: H[] = output convex hull array of vertices (max is n) // Return: h = the number of points in H[] int simpleHull_2D( Point* V, int n, Point* H ) { // initialize a deque D[] from bottom to top so that the // 1st three vertices of V[] are a counterclockwise triangle Point* D = new Point[2*n+2]; int bot = n-2, top = bot+3; // initial bottom and top deque indices D[bot] = D[top] = V[2]; // 3rd vertex is at both bot and top if (isLeft(V[0], V[1], V[2]) > 0) { D[bot+1] = V[0]; D[bot+2] = V[1]; // ccw vertices are: 2,0,1,2 } else { D[bot+1] = V[1]; D[bot+2] = V[0]; // ccw vertices are: 2,1,0,2 } // compute the hull on the deque D[] for (int i=3; i < n; i++) { // process the rest of vertices // test if next vertex is inside the deque hull if(i>5) { printf(" %.2lf %.2lf : %.2lf %.2lf - %.2lf %.2lf\n",D[bot].x,D[bot].y,D[top].x,D[top].y); printf(" i = %d, top = %d, bot = %d\n",i,top,bot); } if ((isLeft(D[bot], D[bot+1], V[i]) > 0) && (isLeft(D[top-1], D[top], V[i]) > 0) ) continue; // skip an interior vertex // incrementally add an exterior vertex to the deque hull // get the rightmost tangent at the deque bot while (isLeft(D[bot], D[bot+1], V[i]) <= 0) ++bot; // remove bot of deque D[--bot] = V[i]; // insert V[i] at bot of deque // get the leftmost tangent at the deque top while (isLeft(D[top-1], D[top], V[i]) <= 0) --top; // pop top of deque D[++top] = V[i]; // push V[i] onto top of deque printf(" i = %d, bot = %d, top = %d, n = %d\n",i,bot,top,n); for(int j = bot; j<= top; j++) { printf(" %.3lf %.3lf\n",D[j].x,D[j].y); } } // transcribe deque D[] to the output hull array H[] int h; // hull vertex counter for (h=0; h <= (top-bot); h++) H[h] = D[bot + h]; delete D; return h-1; } Followed by:
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